Overview
Tipaipai enables students to snap a photo of homework and get step-by-step solutions. Through an improved onboarding redesign, I increased its next-day retention from 23% to 56%, creating an engaging first-time user experience.
Duration
March 2021 - July 2021
Role
UX Design/Research Lead
Team
Tipaipai UXD team
Status
Shipped β
THE PROBLEM
This homework helper has 20m+ users, but itβs losing 77% of the new users on the first day.
Tipaipai, a quiz-scanning app, is designed to assist K-12 students with their homework. The app uses the phone camera to scan quiz questions, provide answers and explanations, and even grade homework.
π However, Tipaipai has a very low new user retention rate, at only 13%.
Solution overview
I collaborated with Tipaipai's product manager, designers, engineers, QA, and marketing team to revamp the Tipaipai onboarding process. The updated version was successfully launched, resulting in an increase in retention rates to 55%. We are optimistic about continued growth in the future.
π Redesign was launched and the retention rate went up to 55%.
Demo homework grading experience
The quiz grading demo provides an example for users to try out our grading feature, demonstrate how it works, and show them the value of our product.
Interactive walkthroughs
Each small interactive walkthrough or tooltip is offered as a one-time dismissible modal that can either explain the value of that feature/section or explain how to use it.
Ask for information at the right time
We ask for necessary user information at the right context. For example, we prompt users to enter grade level for content customization when they arrive at the explore page.
RESEARCH
What does the data say?
Insight #1. Students donβt like it when we ask for permissions or personal information, especially at the wrong time
My team and I meticulously analyzed the data to pinpoint the exact stages at which user engagement dwindled: substantial user drop-off occurred at the tracking & notification permission screen (14%), alongside the "enter grade level" screen (11%).
Insight #2. Half of the first-time users didn't return. 29% took random pics, resulting in low-value perception.
Examining images submitted by these users during quiz searches revealed an unexpected trend: many unrelated shots, like floors and desks. We deduced users downloaded the app for diverse reasons β app store browsing, ads β aiming to explore features rather than quizzing right away.
What do the users say and do?
Insight #1. Our survey suggests that 58% of the users were not doing homework when they first downloaded the homework helper
To validate these assumptions and gain deeper insights into user behaviors and preferences, we initiated an extensive round of user research. Initially, I interviewed 5 "churned" users, who hadn't revisited the app within a month after their initial trial. Below are excerpts from their interviews:
Insight #2. Usability testing shows users need guidance on switching search modes and cropping photos.
I then proceeded with semi-structured usability testing involving 6 students, tasking them with completing the onboarding process and interacting with the app. During these sessions, notable observations emerged:
2 students encountered difficulties cropping pictures in the single-question search mode.
3 students exclusively utilized the default search mode, neglecting mode switching entirely.
2 students remained unaware of the existence of different search modes.
π‘Problem Breakdown & Solution
1. Users donβt capture homework pictures upon initial app use due to non-homework contexts. β Offer a demo for them to explore.
2. Significant user loss stems from premature permission and information requests, preceding product value perception. β Request permission contextually.
3. Search modes suffer from poor discoverability. β Implement interactive walkthroughs.
4. Numerous users are unaware of, or unsure how to, crop images. β Implement interactive walkthroughs.
THE DESIGN
Feature #1. Homework demo design iteration
I refined the demo experience through several iterations, incorporating feedback from my nephews, who participated in my semi-formal playtesting and usability testing sessions.
π Iteration 1. Donβt make another social media app
π Iteration 2. Avoid decision fatigue
π Iteration 3. Fine tuning details
Feature #2. Interactive walkthrough visual explorations
Top: cropping image tutorial
Bottom: switch search modes tutorial
Exploration 1: Cartoony Gestures
Pros: Direct and straightforward, likely appealing to younger students.
Cons: Doesn't align with our minimalist branding and design principles.
Exploration 2: Subtle Visual Effects
Pros: Minimalist and aligned with our design principles and branding.
Cons: May be less intuitive, especially for younger students.
THE IMPACT
Onboarding completion rate increased from 46% to 69%; the next-day retention rate from 23% to 55%.
A mere two weeks after the launch of the updated version, we witnessed the onboarding completion rate surge from 46% to an impressive 69%. Simultaneously, the retention rate experienced a significant 32% improvement, escalating from 23% to an impressive 55%, even though the onboarding process had been slightly extended.
What I Learned π±
User interest diminishes rapidly, emphasizing the need to communicate your product's value within the initial screens.
Avoid assumptions; test even if the concept isn't fully developed or formal. Leverage connections to gather crucial early-stage feedback.
Embrace iterative processes. Avoid becoming overly attached to initial ideas. Explore solutions that might not be immediately apparent.